Space Orbs is a take on my favorite match 3 game, Magical Drop, that changes most of the rules! The game is a Commodore 64 16 kb cartridge game created for a game jam with that restriction. The game was created as a personal project while employed to make knight themed NES inspired games aContinue reading “Space Orbs Retrospective”
Author Archives: Space Moguls
Shallan’s April-22 Optimization Challenge
I wasn’t going to participate in this one. I need to work on my C64 game right now (Island Adventure) AND I’m at the beginning of a new (solo) project at work where I need to ship x projects in y months, where x is an order of magnitude greater than y.. Anyway, I gotContinue reading “Shallan’s April-22 Optimization Challenge”
Spiral Challenge Revisited
I am a bit annoyed that I haven’t been able to explain how my spiral challenge solution works clearly enough. To rehash the challenge it is this: Generate the image below, it will be tested in VICE C64 with Inject To RAM. Smallest number of bytes wins. The image is a rectangular spiral winding clockwiseContinue reading “Spiral Challenge Revisited”
September 2021 Optimization Challenge
Updates: Various improvements have been made since the competition ended and has been included towards the end of the post. My best post challenge is 42 bytes and Gair Straume has provided a 39 byte solution based on the findings of other solutions! September meant another challenge, and I’d missed out on the July optimizationContinue reading “September 2021 Optimization Challenge”
May 2021 C64 Optimization Challenge
I’m participating in another size & speed coding challenge for the month of May! Basically just draw three characters in the system font with one character per pixel on-screen. There is a launcher program available that can show how many cycles one iteration takes which can then be multiplied with the size of the programContinue reading “May 2021 C64 Optimization Challenge”
Shallan Discord March Coding Challenge!
Fun times optimizing 6502 assembly! Each month Shallan’s Discord has a coding challenge and every second month it is an optimization challenge, Let’s look back at the previous challenge! January Coding Challenge A couple of months ago I participated in a Commodore 64 size coding challenge, the idea was to reproduce this screen by loadingContinue reading “Shallan Discord March Coding Challenge!”
Witch Rescue Service first release!
My Halloween 2020 project has turned into an unexpected success! Both in terms of how much was accomplished and in terms of encouragement I’ve received to continue working on this project. The game is available from https://spacemoguls.itch.io/witch-rescue-service-prototype and can be played in a browser from https://spacemoguls.itch.io/browser-preview-of-witch-rescue-service-smoothly-and-with-style. Let’s go back to the start. The first ideaContinue reading “Witch Rescue Service first release!”
Posting about the development of the Space Moguls map screen!
I wrote an article about the development of the map screen in Space Moguls, it was a bit larger than a blog post so it became a page instead! Read all about it here: https://spacemoguls.com/space-moguls-map-screen-retrospective/
Space Moguls have landed on the Internets!
I’m sorry for registering this domain and putting together this site for Space Moguls. There are clearly way too many of these sites already and most of them don’t really add much value. It was an impulse and now I’m jumping on the bandwagon and adding to the clutter. However, every time I discuss myContinue reading “Space Moguls have landed on the Internets!”